darian
Junior Member
Posts: 77
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Post by darian on Mar 16, 2009 21:01:25 GMT -5
@jack - you've been avenged; Obbi took out your killer last night.
@freeagent - his killer was your killer too; not sure how much the children were helping, but one of those should be going down tonight.
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darian
Junior Member
Posts: 77
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Post by darian on Mar 16, 2009 21:03:54 GMT -5
burnage - a time-honored way to punish the village for allowing vote ties is to kill them all. Just saying.
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darian
Junior Member
Posts: 77
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Post by darian on Mar 16, 2009 21:15:13 GMT -5
And TTR targeted Sky Noah at two people who were both 1) not me and 2) not my targets. So that's good.
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darian
Junior Member
Posts: 77
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Post by darian on Mar 16, 2009 21:21:31 GMT -5
Woo and Hoo!
Though... TTR's targets didn't die. But still, the ONLY kills tonight were the ones I wanted. Which, among other things, means that no one targeted me for seering or whatnot.
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darian
Junior Member
Posts: 77
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Post by darian on Mar 16, 2009 21:23:58 GMT -5
Reading more closely: two of my kills doubled up with the clone kills. That's a bit less happy. But still, no village vig kills (even though I didn't bother to stun Kuhlmeye in the final analysis); I wonder who he was targeting?
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Post by burnage on Mar 17, 2009 1:32:44 GMT -5
burnage - a time-honored way to punish the village for allowing vote ties is to kill them all. Just saying. Considering how high the casualty rate in this game is, I figured it'd be kinder to settle it by a fight.
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darian
Junior Member
Posts: 77
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Post by darian on Mar 17, 2009 8:05:04 GMT -5
burnage - a time-honored way to punish the village for allowing vote ties is to kill them all. Just saying. Considering how high the casualty rate in this game is, I figured it'd be kinder to settle it by a fight. Actually, as soon as I saw Obbi's suggestion to fight that seemed like the right call to me as well. No need for random choice since you have that mechanism in place.
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